Navigating using markers

Markers are used to create adhoc places to jump to in your buffer.

m and a character defines the name of the marker. For example, m a defines a marker called a

' and a character jumps to that marker, so ' a jumps to the marker called a

' ' will jump back to the point where the last change was made.

Only one marker, use the same character

Marker names are case-specific, so in theory you have have up to 52 markers.

Recommend only using one marker and the same character for the marker each time, as this will ingrain the action. Using a as the marker is quicker as its on the opposite hand to m and '

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