Navigating using markers

Markers are used to create adhoc places to jump to in your buffer.

m and a character defines the name of the marker. For example, m a defines a marker called a

' and a character jumps to that marker, so ' a jumps to the marker called a

Hint

Marker names are case-specific, so in theory you have have up to 52 markers.

In practice, its likely you will only use less than 7 (after which you may forget what those markers were for).

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