Navigating using markers
Markers are used to create adhoc places to jump to in your buffer.
m and a character defines the name of the marker. For example,
m a defines a marker called
' and a character jumps to that marker, so
' a jumps to the marker called
' ' will jump back to the point where the last change was made.
Only one marker, use the same character
Marker names are case-specific, so in theory you have have up to 52 markers.
Recommend only using one marker and the same character for the marker each time, as this will ingrain the action. Using
a as the marker is quicker as its on the opposite hand to